In this context, "Works with ic_ removed in your files and in xml, not in target. They too have to be changed to "res/icon/androld." from "Sounds like this is something which should be fixed in Build. Slight update! Just discovered in doing an Android build that the same also applies to the Android icon paths, as given in Android platform icon path definitions in config.xml file. Currently, this part of the build CANNOT find files with this path: "However, it can find the files if you remove the So the fix: in the config.xml file section dealing with IoS icons, just give the path as "res/icon/ios" or similar. In the second, and last, part of the build for ios, Build does clever things to provide the icons which apple wants. This part is common to both ios and android. In the first part of the build, the various resources are copied to various places in order to be available to the application itself. The build is in two parts, as a look at the log file shows (when you have an error). On further reading it was suggested that this may be because the textures were not mipmapped correctly Anyway i have heard the term mipmap but i have no idea what it is. It is to do with the source path as declared in the config.xml file. 1 Hi, I am trying to complete a ground polygon for FSX, however on loading this in to FSX the polygon appears as a black mass. The problem is NOT to do with things being named ic_launcher etc. After many hours I have figured this out.
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